-
Books
- Literature & Fiction
- Guides & Advice
- Academic & Professional
- Biographies & Memoirs
- Medicine
- Religion & Beliefs
- Calendars
- Film, Art & Culture
- Travel & Adventure
- Politics & History
- Erotica
- Leisure, Home & Garden
- Gift Books
- Romance
- Law
- Sport & Fitness
- Food & Drink
- Finance & Investing
- Crime & Thrillers
- Young Adult
- Science Fiction & Fantasy
- LGBTQ+
- Comics & Manga
- School & Education
- Children's Books
- Computing & Internet
- Science & Technology
- Business & Careers
- Mind, Body & Spirit
- Social Sciences
- Music CDs & Vinyl
- DVDs & Blu-rays
- Other
Filter products
No results found.
No results found.
No results found.
No results found.
No results found.
No results found.
–
Game Programming
Filter products
No results found.
No results found.
No results found.
No results found.
No results found.
No results found.
–
In this category: 419 titles
Discount
%
Learn JavaFX Game and App Development
Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL.We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and animation system in FXGL will be discussed in the next chapter. The following chapter is dedicated to non-game applications that can be developed using FXGL. The last two chapters cover packaging and deployment of JavaFX and FXGL applications and discussion on future projects.The key take-away skill from this book is the ability to develop professional-level applications and games with FXGL. During the course of this book, you will have produced a range of cross-platform applications and games using FXGL, reinforcing the game development concepts covered throughout.What You Will Learn¿ Understand use of advanced Java and JavaFX concepts¿ Learn about real-world game development concepts in a general-purpose programming language¿ Master professional cross-platform, desktop and mobile, games using the FXGL game engineWho Is This Book ForThis book is for beginners in Java and/or JavaFX who wish to develop apps and games with FXGL, while improving Java and JavaFX skills.
Book | Englisch
€30.79
€48.14
(36.04% saved)
Discount
%
Human-Computer Interaction in Game Development with Python
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. What You'll LearnMaster HCI tools and methodologies Understand the concept of HCI strategies in the game development cycleDevelop a game in Python using the HCI approachUtilize gamification techniques in Human-Computer InteractionGrasp concepts of usability, user experience and user-centered design processes and their application Who This Book Is ForProgrammers, engineers, and students interested in creating and implementing computer games using HCI technologies. Prior experience with game development is recommended.
Book | Englisch
€26.83
€37.44
(28.34% saved)
Discount
%
Games mit Roblox
- Alles, was du für deine eigenen Roblox-Spiele wissen musst- Einführung in Roblox Studio, Programmierung mit Lua, Spielphysik, Benutzungsoberflächen, Animationen und vieles mehr- Mit einfachen Schritt-für-Schritt-Anleitungen, Tipps und ÜbungsaufgabenDer offizielle Roblox-Guide ist der perfekte Begleiter für angehende Spieleentwickler, die Games für Roblox erstellen möchten. In diesem Buch erfährst du alles, was du brauchst, um spannende und erfolgreiche Spiele zu erstellen, die von Menschen auf der ganzen Welt gerne gespielt werden. Dafür brauchst du keine Vorkenntnisse.Leicht verständliche Schritt-für-Schritt-Anleitungen führen dich durch alle wichtigen Aufgaben bei der Spieleentwicklung mit Roblox Studio. Du lernst anhand vieler Beispiele, wie du die Möglichkeiten der kostenlosen Spiel-Engine voll ausschöpfst. Praktische Tipps helfen dir, Problemen von Anfang an aus dem Weg zu gehen und mit FAQs, Testfragen und Übungen am Ende jedes Kapitels festigst du dein Wissen.Wenn du dieses Buch gelesen hast, bist du ein echter Experte in der Roblox-Spieleentwicklung.Aus dem Inhalt:- Erste Schritte mit Roblox Studio- Einführung in die Programmierung mit Lua- Workflow bei der Spieleentwicklung- Spielphysik, Licht und Atmosphäre, Sounds und Effekte, Landschaften generieren- Models, Meshparts, Texturen und Import von Objekten- Programmierung von Spielmechanik, Animationen, Kamerabewegungen und grafischen Benutzungsoberflächen- Entwicklung für mobile Geräte und Konsolen- Geld verdienen: Consumables, einmalige Käufe, Premium-Version, neue Spieler gewinnen und WerbungFür PC und Mac
Book | Deutsch
€7.02
€24.99
(71.91% saved)
Discount
%
The Influence of Delay on Cloud Gaming Quality of Experience
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.
Book | Englisch
€90.70
€139.09
(34.79% saved)
Discount
%
€8.91
€21.50
(58.56% saved)
Discount
%
Python Workbook: Learn How to Quickly and Effectively Program with Exercises, Projects, and Solutions
Book | Englisch
€15.42
€22.00
(29.91% saved)
Discount
%
€14.09
€66.00
(78.65% saved)
Discount
%
Advances in Computerized Analysis in Clinical and Medical Imaging
This book provides an ideal reference to all the medical imaging researchers and professionals to explore their innovative methods and analysis on imaging technologies for better prospective of patient care.
Book | Englisch
€75.81
€134.50
(43.64% saved)
Einstieg in C# mit Visual Studio 2026
Der leichte Einstieg in C# und die .NET-ProgrammierungProgrammieren in C# kann ganz einfach sein - das beweist dieses einsteigergerechte Buch. Schritt für Schritt lernen Sie an anschaulichen Beispielen, wie Sie C#-Projekte in Visual Studio 2026 erstellen - schnelle erste Programmiererfolge sind garantiert! Alle wichtigen Themen werden erläutert, einschließlich objektorientierte Programmierung und GUI-Entwicklung mit Windows Forms und Windows Presentation Foundation. Ausführliche Schritt-für-Schritt-Anleitungen, regelmäßige Zusammenfassungen und viele Übungsaufgaben sichern Ihren Lernerfolg. Ideal für Einsteiger zum Selbststudium!- Alle Grundlagen zu C# 14 mit GUIs, Objektorientierung und Datenbankanwendungen- Programmieren unter .NET mit Visual Studio- Inkl. Übungen und Musterlösungen und komplettem BeispielcodeAus dem Inhalt:- C#-Sprachgrundlagen- Einführung in die Windows-Programmierung- Objektorientierte Programmierung- Wichtige Klassen- Fehlerbehandlung- Datenbank-Anwendungen- Zeichnen mit GDI+- Einführung in Windows Presentation Foundation- Verteilung von Programmen
Book | Deutsch
€29.90
Indie Game Works
A captivating visual celebration of the twenty-first century's most beautifully designed indie videogames. Forget AAA - the future is indie. From the haunting underwater depths of ABZÛ to the dystopian terror of We Happy Few, the 50 titles showcased here demonstrate the raw imagination, daring mechanics and uncompromising artistry that is reshaping the gaming landscape on a smaller scale. Packed with never-before-seen concept art, mood boards and early works-in-progress, Indie Game Works is a love letter to the people and passions behind the code, offering gamers, artists and developers an unparalleled journey through the beating heart of indie game culture.
Book | Englisch
€53.40
Discount
%
Beginner's Step-by-Step Coding Course
Learning to code has never been easier than with this innovative visual guide to computer programming for beginners.<BR><BR>In our digital world, coding skills are in high demand and the need for programmers is still growing. Taking the first steps in learning to code may seem daunting but by using a graphic method to break code into small chunks, this book brings essential skills easily within reach.<BR><BR>Each chapter explores one of the most popular languages, with practical programming projects to show you how programming works. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on.<BR><BR>Written by a team of expert coders and coding teachers, the Beginner's Step-by-Step Coding Course is the ideal way to get to grips with coding.
Book | Englisch
€16.99
€25.50
(33.37% saved)
Discount
%
The Art of Death Stranding 2: On The Beach
The official art book for the action video game DEATH STRANDING 2: ON THE BEACH, from legendary game creator Hideo Kojima, including artwork by acclaimed artist Yoji Shinkawa. With DEATH STRANDING 2: ON THE BEACH, step by step, legendary game creator Hideo Kojima changes the world once again. Embark on an inspiring mission of human connection beyond the UCA. Sam--with companions by his side--sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies and obstacles. The Art of Death Stranding 2: On the Beach is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by character and mechanical design director, acclaimed artist Yoji Shinkawa.
Book | Englisch
€30.78
€50.00
(38.44% saved)
Super Nintendo
A joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokmon, and an ode to our love of gaming, by one of the most trusted voices in video games writing.
Book | Englisch
€23.40
Designing Serious Games
A comprehensive guide to the design and development process of games for impact.<BR><BR>Serious games—or games for impact—encompass everything from educational, therapeutic, and rehabilitative games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides a comprehensive guide to the design and development process of this unique interdisciplinary field. The book guides readers through a user-centric design process that includes methods to define the game’s goal, understand its target audience, design accordingly, and evaluate outcomes. Featuring diverse case studies, actionable advice, and incisive interviews with transformational game practitioners and industry leaders, this practical book is an essential resource for anyone interested in designing serious games.<BR><BR>- Provides game design instruction tailored to the needs of serious games- Offers step-by-step activities and guidance on concept design, preproduction, production, and postproduction- Highlights industry perspective through interviews sharing real-life insights of development practice- Includes extensive exercises and case studies- Suits both students and professionals
Book | Englisch
€97.80
The Gamer's Brain
Creating a successful video game requires more than just great ideas-it demands a deep understanding of user experience (UX). Successful games like Fortnite thrive because of their refined UX strategy, which prioritizes player engagement and satisfaction. This book equips readers with cognitive science insights and UX methodologies to design fun and engaging games that are inclusive, accessible, and ethically sound, while staying true to the artistic and design vision. Whether you're developing indie, triple-A, educational games, or a gamified product this resource helps you offer engaging experiences across all platforms and technologies.New Edition Highlights: - Expanded coverage of UX across emerging platforms (e.g., VR, AR, metaverse) and technologies (e.g., AI, blockchain). - Ethical considerations in game design and monetization. - Full text updated and revised. Core Topics: - Cognitive science principles applied to game design, including perception, memory, attention, motivation, emotion, and learning principles. - UX framework tailored for games, emphasizing usability and engageability with a detailed checklist. - Insights into design thinking, user research, analytics, and UX strategy at both project and studio levels. - Examples from released games illustrating how scientific knowledge enhances design. - Guidance on leveraging human-computer interaction principles and user research to improve game usability and engagement. This updated edition is an essential tool for game developers and students, offering the most comprehensive overview of UX in games available today.
Book | Englisch
€84.00
Discount
%
Press Start
A visually stunning, up-to-date book that chronicles the history of video games from their earliest roots in 1958 to the present day, showcasing the unforgettable artwork, stories, and characters that have defined it.<BR><BR>FULLY ILLUSTRATED AND UPDATED - THE ULTIMATE GUIDE TO VIDEO GAMING HISTORY, FROM MARIO TO MINECRAFT.<BR><BR>Pac-Man, Mario, Tomb Raider, The Sims, GTA, Minecraft, Fortnite... Video games are now one of the pillars of popular culture. This comprehensive, visually rich book chronicles the history of video games from their earliest roots in 1958 up to the present day, from simple pixels to the stunningly realistic visuals of modern blockbusters.<BR><BR> Explore the evolution of the industry through the iconic artworks, stories, and characters that have defined gaming across generations. Rediscover the classics titles from Nintendo Switch's Animal Crossing and Zelda: Breath of the Wild, to Elden Ring and God of War on the Sony PlayStation 5, as well as a multitude of independent gems and record-breaking franchises.<BR><BR> This newly updated edition highlights the standout games and key milestones over more than 50 years, diving into the creative and technological lore that have made video games what they are today. Filled with nostalgia, insights, and rich artwork, this book is a must-have for any video game fan, offering a captivating journey through the vibrant history of gaming and the titles that have captivated millions worldwide.
Book | Englisch
€13.50
€38.00
(64.47% saved)
Programmieren lernen mit JavaScript
Entdecke mit JavaScript die Sprache, die hinter fast jeder Webseite steckt, und programmiere Spiele und Anwendungen, die einfach Spaß machen. Steig direkt ein, du brauchst nur deinen Computer und dieses Buch. Es zeigt dir alles von den ersten Befehlen bis zu Grafik und Animation - Schritt für Schritt und an vielen Beispielen. Deine Programme kannst du direkt im Browser laufen lassen und leicht an Freunde weitergeben, ganz unabhängig vom Betriebssystem. Ran an die Tasten, fertig, los!Aus dem Inhalt:- Einstieg mit Browser und Texteditor- Erste Schritte mit JavaScript und HTML- Quiz, Rechenkönig, Textadventure- Ein Grafik-Framework benutzen- Fehler finden- Farben und Animationen- Inhaltspunkt- Diagramme erstellen- Objektorientiert programmieren- Tetris nachprogrammieren- Künstliche Intelligenz nutzen
Book | Deutsch
€24.90
Discount
%
12 Days of Arcane
Experience one surprise a day and proudly wear or display these pins to show your love for Arcane(TM) and the world of League of Legends(TM).DISCOVER 12 UNIQUE ENAMEL PINS: Open a pocket each day and discover 12 unique pins featuring iconic characters and elements from Arcane(TM). This deluxe advent calendar is a must-have for any Arcane(TM) and League of Legends(TM) fan.12-DAY COUNTDOWN: Count down to Christmas, birthdays, or any special occasion by unwrapping one pin each day for the 12 days leading up to the big day.ADD TO YOUR COLLECTION: Expand your collection of Arcane(TM)-inspired products from Insight Editions with Arcane: Inventor's Journal, The Art of Making Arcane, and more!
Book | Englisch
€9.40
€42.99
(78.13% saved)
The Fundamentals of Video Game Literacy
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive philosophy of artistic meaning generation, the book grapples with how to critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted.
Book | Englisch
€110.64
Künstliche Intelligenz einfach visuell programmieren
- Künstliche Intelligenz ganz einfach programmieren - auch ohne Vorkenntnisse- Spannende Experimente und Spiele mit Scratch, Python und PictoBlox- Mit anschaulichen Schritt-für-Schritt-AnleitungenDu möchtest wissen, wie künstliche Intelligenz funktioniert und deine eigenen coolen KI-Anwendungen erstellen? Mit Scratch, Python und der kostenlosen Software Pictoblox ist das kinderleicht und mit diesem Buch lernst du alles, was du dafür brauchst.Scratch bietet dir eine intuitive Oberfläche, mit der du Programme aus grafischen Bausteinen zusammenstellst, ganz ohne Programmcode zu schreiben. Wenn du anspruchsvollere Projekte umsetzen möchtest, erfährst du im zweiten Teil des Buchs, wie du dafür Python nutzt. Diese Programmiersprache ist leicht zu lernen und wird häufig in der KI-Entwicklung eingesetzt.Die einfache Software PictoBlox unterstützt beide Ansätze, ohne dass du richtig programmieren musst. Sie stellt dir alle wichtigen Funktionen zur Verfügung, um eigene neuronale Netze zu trainieren.Mit den Schritt-für-Schritt-Anleitungen in diesem Buch erstellst du ganz einfach deine eigenen KI-Spiele und andere KI-Anwendungen - und das mit einer Menge Spaß.Projekte im Buch:Mit Scratch:- Texte zuordnen- Bilderkennung: Hunde und Katzen- Spiel: Mondlandung - mit Handgesten gesteuert- Spiel: Jump - mit Geräuschen gesteuert- Ampelsteuerung mit ArduinoMit Python:- Gesichter erkennen: Traurig oder glücklich?- Zukunftsprognosen und Vorhersagen- Bilderkennung: Roboter unterscheiden- Spiel: Schere, Stein, Papier - mit Handgesten gesteuert
Book | Deutsch
€22.00
Discount
%
€12.77
€19.71
(35.21% saved)