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In this category: 204 titles
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The Insanely Easy Guide to the 2021 Apple TV 4K
Can you really cut the cable cord? Many people have, and Apple TV is one of the best solutions if you are ready to make the switch-or if you just want to have all of your channels and media in one place.
With stunning 4K support and the powerful A12 chip, the Apple TV can not only play movies and TV shows, but games!
This book will walk you through what you need to know-including how to use the new Siri Remote, and calibrate your TV with your iPhone for the best picture possible.
In covers:Apple TV interface
Siri
Apple Arcade
Watching movies and TV shows
Using the remote
And more!
If you are ready to take your entertainment to the next level, let's go! This book is not endorsed by Apple, Inc. and should be considered unofficial.
Book | Englisch
€17.59
€20.00
(12.05% saved)
Discount
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Structure and Evolution
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 1 of the set mainly focuses on the structure characteristics, the modeling, and the evolution mechanism of social network analysis. Techniques and approaches for virtual community detection are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.
Book | Englisch
€48.60
€124.95
(61.1% saved)
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X3D
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.
Book | Englisch
€17.64
€84.50
(79.12% saved)
Discount
%
€20.00
€39.88
(49.85% saved)
Digitale Ratgebermedien
Social Media, Podcasts, Apps, KI-gestützte Chatbots und weitere digitale Medien können als Ratgeber dienen. Sie transformieren grundlegend, wie Menschen nach Orientierung für ihre alltägliche Lebensführung suchen oder anderen Menschen Unterstützung offerieren. Der Sammelband schärft den Blick auf digitale Ratgebermedien als eigenständige Kategorie sozialwissenschaftlicher Forschung. Die Beiträge beleuchten in einer großen methodischen und inhaltlichen Bandbreite, wie Rat in digitalen Formaten neu ausgehandelt, legitimiert und in den Alltag mediatisierter und digitalisierter Gesellschaften integriert wird: von Erziehungsblogs über Instagram-Influencer:innen bis hin zu E-Learnings und Gesundheits-Apps u.v.m.Mit Beiträgen vonTina Bartelmeß | Angela Bauer | Eva Baumann | Theresa Becker | Franziska Bellinger | Constanze Betz | Nicola Böhlke | Cornelia Bogen | Laura-Sophie Brüseke | Petra Dinter | Samet Er | Julia Geulen | Alicia Göthe | Anna Grabosch | Andrea Hahne | Fabian Hemmerich | Naomi Hodgson | Miriam Jaspersen | Sieglinde Jornitz | Vera Katzenberger | Denise Klinge | Imke Kollmer | Korbinian Klinghardt | Markus Kluge | Jacqueline Knopp | Michaela Kramer | Antje Langer | Christoph Leser | Hanna Lütke Lanfer | Marian Laubner | Dominique Matthes | Paula Memenga | Tessa-Marie Menzel | Anne Müller | Michelle Posmyk | Stefan Ramaekers | Doreen Reifegerste | Sara Rreshka | Daniel Rode | Ulf Sauerbrey | Carlo Schmidt | Mendina Scholte-Reh | Eva Sänger | Christine Sälzer | Margit Stein | Muriel Trotz | Winja Weber | Susanne Weg-Remers | Stefan Wißmach | Benjamin Zander | Jana Zander
Book | Deutsch
€124.00
STREAMING SERIEN HIGHLIGHTS. Ausgabe Januar 2026 (#330)
Die beliebte TV SERIEN HIGHLIGHTS kommt als STREAMING SERIEN HIGHLIGHTS unter neuem Namen daher! Seit über 25 Jahren ist das Magazin die erste Anlaufstelle für Serienfans in Deutschland! Aus dem Inhalt: Die große Jahresvorschau, Sherlock & Daughter, Oderbruch, Bridgerton, The Pitt, The Beauty, ES, Kolumne: Sülters Warpkernkette #41 und vieles mehr!
Book | Deutsch
€7.50
Digital filmen
Das umfassende Handbuch zum Thema Video: Von den technischen Grundlagen bis zur Aufnahmepraxis, von der Storyline bis zum Videoschnitt lernen Sie alle Stationen des digitalen Videos kennen. Dabei beantwortet dieses Buch nicht nur technische Fragen, sondern geht auch ausführlich auf Rechtliches, Workflow, Drehbuchschreiben, Videoschnitt und die Vorführung des fertigen Films bei Youtube oder Vimeo ein. So drehen Sie mit Camcorder, Drohnen, Actioncams & Co. Filme, die auf ganzer Linie überzeugen! Mit zahlreichen Beispiel-Clips und Footage zum Download.Aus dem Inhalt:- Kameratechnik und Ausrüstung, Aufnahmeformate und Codecs- Einstellungsgrößen, Ausschnitte und Perspektiven- Zoom- und Schwenktechniken, Kamerafahrten- Filmen mit Drohnen, Actioncams & Co.- Von der Idee zum Film: Drehbuch und Storytelling, Drehvorbereitung und -durchführung- Filmische Bildgestaltung: Licht und Schatten, Farbe, 180-Grad-Regel, bewusster Achsensprung- In Hollywood-Manier: Master-Scene-Verfahren, Stop & Go, Establishing Shot, KI in der Filmproduktion- Die Postproduktion im Griff: Footage sondieren, mit Schnittsystemen arbeiten- Montagetechniken und Effekte- Bild- und Tonkorrektur- Veröffentlichung auf YouTube und Co.- Filmprojekte verwalten und archivierenDie Fachpresse zur Vorauflage:Böhmke Fotografie: 'Ich sehe "Digital filmen" als eine Art Bibel für alle, die Filmer werden wollen - aber auch für viele, die die ersten Schritte schon hinter sich haben. 'Netzwerk Fotografie: 'Man erkennt beim Lesen sehr schnell, dass der Inhalt von einem Profi geschrieben wurde, der das Filmen nicht theoretisch und nach Lehrbuch abhandelt, sondern sehr viel Praxiserfahrung mit ins Buch einfließen lässt.'
Book | Deutsch
€44.90
Discount
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STREAMING SERIEN HIGHLIGHTS. Ausgabe April 2025 (#323)
Book | Deutsch
€2.99
€7.50
(60.13% saved)
The Fundamentals of Video Game Literacy
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive philosophy of artistic meaning generation, the book grapples with how to critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted.
Book | Englisch
€110.64
Discount
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€14.33
€21.39
(33.01% saved)
Leitfaden Digitales Lernen in der Grundschule
Schritt für Schritt: So gelingt digitale Bildung in der GrundschuleUnaufhaltsam, allumfassend und bahnbrechend - so beschreiben Wissenschaft und Journalismus den digitalen Wandel. Aber stimmt das überein mit den Entwicklungen, die Sie an Ihrer Schule beobachten? Beschreibt es die Möglichkeiten, die Sie für Ihren Unterricht sehen? Schule und Unterricht bleiben häufig hinter diesen Entwicklungen zurück - aus ganz unterschiedlichen Gründen.Doch digitale Bildung gehört schon in der Grundschule dazu, wenn Sie Ihre Schüler:innen auf ihr Leben in der digitalen Welt vorbereiten möchten. Der Leitfaden Digitales Lernen in der Grundschule zeigt ganz konkret, wie Sie digitale Medien sinnvoll und zielorientiert in Ihren Unterricht einbinden können, um die Medienkompetenz Ihrer Kinder zu fördern - Schritt für Schritt von der ersten bis zur vierten Klasse. Die Autorin weitet den Blick von der Unterrichtsentwicklung aus zu einer Schulentwicklung, von der die gesamte Schule im Bereich der digitalen Bildung profitiert.Der Leitfaden Digitales Lernen in der Grundschule - zeigt Ihnen, wie Sie digitale Werkzeuge sinnvoll in der Grundschule nutzen können.- vermittelt Medienkompetenz durch sofort einsetzbare Unterrichtsmaterialien und -impulse für die Klassen 1 - 4.- gibt Ihnen Anleitung zur Erarbeitung eines schuleigenen Mediencurriculums.Das Buch richtet sich an Lehrkräfte und Schulleitungen der Grundschule, die nach praxiserprobten Ideen und konkreten Handlungsvorschlägen suchen, um den eigenen Unterricht und die eigene Schule digital weiterzuentwickeln.
Book | Deutsch
€24.95
Digital Dream Directors
Step into the mesmerizing world of virtual reality entertainment with Digital Dream Directors: Brief Studies in Virtual Reality Entertainment. Enter the Virtual Realm. Experience the Future of Storytelling. Dive in Now!
Book | Tschechisch
€39.02
Discount
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Adobe Premiere Pro Classroom in a Book 2025 Release
The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro Adobe Premiere Pro Classroom in a Book 2025 Release contains 17 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn to: - Edit video in Adobe Premiere Pro- Use automation and AI-based features to speed up the completion of professional creative projects- Organize media, combine elements as a continuous sequence, edit video using text-based editing tools, add music and background audio, apply transition effects, create titles, add video and audio effects, and add filmic looks- Take your projects further by sweetening and mixing sound, retiming music, compositing footage, automatically reframing visuals, adjusting color, using advanced editing techniques, managing projects, exporting, and much more Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does an official training series from Adobe, developed with the support of Adobe product experts.
Book | Englisch
€45.94
€65.00
(29.32% saved)
Discount
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€9.84
€16.05
(38.69% saved)
Discount
%
€6.40
€14.95
(57.19% saved)
Video Game Design for Dummies
Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools you can use to bring your game ideas to life. An experienced video game developer teaches you the basics of game design and how to motivate and engage players. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made. Thinking of pursuing game design as a career path and want to know where to start? This Dummies guide has your back. With this easy-to-understand book, you can dip your toes into the world of video game design and see where it takes you. And if you end up wanting to release your game to the masses, you'll find everything you need to know, right here. - Learn the step-by-step process video game designers use to create great games - Design characters, worlds, and storylines that will keep players engaged - Pick a game engine that's right for you and plan out your game development process - Playtest your video game, then publish it and market it on social media This book is a practical guide for beginners who want to start designing games and want to know exactly where to begin. Design a game from concept to completion, with Video Game Design for Dummies.
Book | Englisch
€35.40
Mood Machine
A 2025 BOOK OF THE YEAR PICK IN: The Guardian, The Telegraph, GQ and The Wire<BR><BR>'Passionate and rigorous... riveting' Financial Times<BR><BR>'[a] cool-headed but powerful polemic...' Sunday Times<BR><BR>' A studs-up assault on streaming economics' The Guardian<BR><BR>'A vital addition to the genre... arrives not a moment too soon' The Telegraph<BR><BR>An unsparing investigation into Spotify's origins and influence on music, weaving unprecedented reporting with incisive cultural criticism, illuminating how streaming is reshaping music for listeners and artists alike.<BR><BR>Drawing on over a hundred interviews with industry insiders, former Spotify employees, and musicians, Mood Machine takes us to the inner workings of today's highly consolidated record business, showing what has changed as music has become increasingly playlisted, personalized, and autoplayed.<BR><BR>Building on her years of wide-ranging reporting on streaming, music journalist Liz Pelly details the consequences of the Spotify model by examining both sides of what the company calls its two-sided marketplace: the listeners who pay with their dollars and data, and the musicians who provide the material powering it all. The music business is notoriously opaque, but here Pelly lifts the veil on major stories like streaming services filling popular playlists with low-cost stock music and the rise of new payola-like practices.<BR><BR>For all of the inequities exacerbated by streaming, Pelly also finds hope in chronicling the artist-led fight for better models, pointing toward what must be done collectively to revalue music and create sustainable systems. A timely exploration of a company that has become synonymous with music, Mood Machine will change the way you think about and listen to music.
Book | Englisch
€26.40