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Product information "Designing Serious Games"

A comprehensive guide to the design and development process of games for impact.<BR><BR>Serious games—or games for impact—encompass everything from educational, therapeutic, and rehabilitative games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides a comprehensive guide to the design and development process of this unique interdisciplinary field. The book guides readers through a user-centric design process that includes methods to define the game’s goal, understand its target audience, design accordingly, and evaluate outcomes. Featuring diverse case studies, actionable advice, and incisive interviews with transformational game practitioners and industry leaders, this practical book is an essential resource for anyone interested in designing serious games.<BR><BR>- Provides game design instruction tailored to the needs of serious games- Offers step-by-step activities and guidance on concept design, preproduction, production, and postproduction- Highlights industry perspective through interviews sharing real-life insights of development practice- Includes extensive exercises and case studies- Suits both students and professionals

H | W | D | g
236 mm | 156 mm | 30 mm | 766 gr

Publication year
2026

Age rating
0

Edition
Hardcover

Publisher
The MIT Press

ISBN-10
0262049988

Author
Carstensdottir, Elin; John, Michael; Seif El-Nasr, Magy

Language
Englisch

Page Count
370

Topics
Spieleentwicklung und -programmierung, Programmier- und Skriptsprachen, allgemein, Digital- und Informationstechnologien: allgemeine Themen, Computerspiele / Online-Spiele: Strategiehandbücher / Begleitwerke, Lehrmittel, Lerntechnologien, E-Learning

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Easy Access System Europe Oü, 16879218, gpsr.requests@easproject.com

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