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Product information "The Computer Always Wins"

An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming.<BR><BR>In The Computer Always Wins, Elliot Lichtman will teach you some of computer science’s most powerful concepts in a refreshingly accessible way: exploring them through word games, board games, and strategy games you already know. Learn recursion by playing tic-tac-toe, efficient search through puzzle games like sudoku and Wordle, and machine learning by way of the playground classic rock-paper-scissors. Finish the book, and you’ll come away with not only a deeper understanding of these foundational programming techniques but also a new appreciation for the amazing feats that can be accomplished using simple, readable code.

Subtitle
A Playful Introduction to Algorithms through Puzzles and Strategy Games

H | W | D | g
222 mm | 152 mm | 17 mm | 319 gr

Publication year
2025

Age rating
0

Edition
Taschenbuch

Publisher
The MIT Press

ISBN-10
0262551691

Author
Lichtman, Elliot

Language
Englisch

Page Count
0

Topics
Kinder/Jugendliche: Allgemeine Interessen: Programmiersprachen und Skriptsprachen, Spieleentwicklung und -programmierung, Programmier- und Skriptsprachen, allgemein, Digital- und Informationstechnologien: allgemeine Themen, Programmiertechniken, Algorithmen und Datenstrukturen, Lehrmittel, Lerntechnologien, E-Learning

Responsible person according to Art. 16 GPSR
Easy Access System Europe Oü, 16879218, gpsr.requests@easproject.com

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