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Product information "Ancient Egypt in Video Games"

This volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres. Over forty years of video games are analysed, including those from well-known franchises (Assassin's Creed; Tomb Raider), as well as those from independent developers. The games studied employ Ancient Egypt in different ways, as the main historical setting of the game, as the inspiration for the game's world, or as a point of reference for specific aspects of the game. Contributions by game designers from Oneiric Studios also reveal the motivations for using Egypt as the source for their game design and narrative (Path of Ra). The number of games discussed in this volume and their diversity demonstrates the important role that games play in shaping the popular imagination of Ancient Egypt.

H | W | D | g
231 mm | 159 mm | 26 mm | 670 gr

Publication year
2026

Age rating
0

Edition
Hardcover

Publisher
de Gruyter Oldenbourg

ISBN-10
3111534022

Other contributors
Cromwell, Jennifer

Language
Englisch

Page Count
366

Topics
Geschichte allgemein und Weltgeschichte, Geschichte: Theorie und Methoden, Schule und Lernen: Geistes- und Sozialwissenschaften, allgemein

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