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Dans cette catégorie : 180 titres
Réduction
%
The Insanely Easy Guide to the 2021 Apple TV 4K
Can you really cut the cable cord? Many people have, and Apple TV is one of the best solutions if you are ready to make the switch-or if you just want to have all of your channels and media in one place.
With stunning 4K support and the powerful A12 chip, the Apple TV can not only play movies and TV shows, but games!
This book will walk you through what you need to know-including how to use the new Siri Remote, and calibrate your TV with your iPhone for the best picture possible.
In covers:Apple TV interface
Siri
Apple Arcade
Watching movies and TV shows
Using the remote
And more!
If you are ready to take your entertainment to the next level, let's go! This book is not endorsed by Apple, Inc. and should be considered unofficial.
Livre | Englisch
17,59 €*
20,00 €*
(économie de 12.05%)
Réduction
%
Structure and Evolution
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 1 of the set mainly focuses on the structure characteristics, the modeling, and the evolution mechanism of social network analysis. Techniques and approaches for virtual community detection are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.
Livre | Englisch
48,60 €*
124,95 €*
(économie de 61.1%)
49,15 €*
Réduction
%
X3D
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.
Livre | Englisch
17,64 €*
84,50 €*
(économie de 79.12%)
Réduction
%
20,00 €*
39,88 €*
(économie de 49.85%)
The Gamer's Brain
Creating a successful video game requires more than just great ideas-it demands a deep understanding of user experience (UX). Successful games like Fortnite thrive because of their refined UX strategy, which prioritizes player engagement and satisfaction. This book equips readers with cognitive science insights and UX methodologies to design fun and engaging games that are inclusive, accessible, and ethically sound, while staying true to the artistic and design vision. Whether you're developing indie, triple-A, educational games, or a gamified product this resource helps you offer engaging experiences across all platforms and technologies.New Edition Highlights: - Expanded coverage of UX across emerging platforms (e.g., VR, AR, metaverse) and technologies (e.g., AI, blockchain). - Ethical considerations in game design and monetization. - Full text updated and revised. Core Topics: - Cognitive science principles applied to game design, including perception, memory, attention, motivation, emotion, and learning principles. - UX framework tailored for games, emphasizing usability and engageability with a detailed checklist. - Insights into design thinking, user research, analytics, and UX strategy at both project and studio levels. - Examples from released games illustrating how scientific knowledge enhances design. - Guidance on leveraging human-computer interaction principles and user research to improve game usability and engagement. This updated edition is an essential tool for game developers and students, offering the most comprehensive overview of UX in games available today.
Livre | Englisch
84,00 €*
Digital filmen
Das umfassende Handbuch zum Thema Video: Von den technischen Grundlagen bis zur Aufnahmepraxis, von der Storyline bis zum Videoschnitt lernen Sie alle Stationen des digitalen Videos kennen. Dabei beantwortet dieses Buch nicht nur technische Fragen, sondern geht auch ausführlich auf Rechtliches, Workflow, Drehbuchschreiben, Videoschnitt und die Vorführung des fertigen Films bei Youtube oder Vimeo ein. So drehen Sie mit Camcorder, Drohnen, Actioncams & Co. Filme, die auf ganzer Linie überzeugen! Mit zahlreichen Beispiel-Clips und Footage zum Download.Aus dem Inhalt:- Kameratechnik und Ausrüstung, Aufnahmeformate und Codecs- Einstellungsgrößen, Ausschnitte und Perspektiven- Zoom- und Schwenktechniken, Kamerafahrten- Filmen mit Drohnen, Actioncams & Co.- Von der Idee zum Film: Drehbuch und Storytelling, Drehvorbereitung und -durchführung- Filmische Bildgestaltung: Licht und Schatten, Farbe, 180-Grad-Regel, bewusster Achsensprung- In Hollywood-Manier: Master-Scene-Verfahren, Stop & Go, Establishing Shot, KI in der Filmproduktion- Die Postproduktion im Griff: Footage sondieren, mit Schnittsystemen arbeiten- Montagetechniken und Effekte- Bild- und Tonkorrektur- Veröffentlichung auf YouTube und Co.- Filmprojekte verwalten und archivierenDie Fachpresse zur Vorauflage:Böhmke Fotografie: 'Ich sehe "Digital filmen" als eine Art Bibel für alle, die Filmer werden wollen - aber auch für viele, die die ersten Schritte schon hinter sich haben. 'Netzwerk Fotografie: 'Man erkennt beim Lesen sehr schnell, dass der Inhalt von einem Profi geschrieben wurde, der das Filmen nicht theoretisch und nach Lehrbuch abhandelt, sondern sehr viel Praxiserfahrung mit ins Buch einfließen lässt.'
Livre | Deutsch
44,90 €*
The Fundamentals of Video Game Literacy
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive philosophy of artistic meaning generation, the book grapples with how to critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted.
Livre | Englisch
110,64 €*
Digital Dream Directors
Step into the mesmerizing world of virtual reality entertainment with Digital Dream Directors: Brief Studies in Virtual Reality Entertainment. Enter the Virtual Realm. Experience the Future of Storytelling. Dive in Now!
Livre | Tschechisch
39,02 €*
Réduction
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Adobe Premiere Pro Classroom in a Book 2025 Release
The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro Adobe Premiere Pro Classroom in a Book 2025 Release contains 17 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn to: - Edit video in Adobe Premiere Pro- Use automation and AI-based features to speed up the completion of professional creative projects- Organize media, combine elements as a continuous sequence, edit video using text-based editing tools, add music and background audio, apply transition effects, create titles, add video and audio effects, and add filmic looks- Take your projects further by sweetening and mixing sound, retiming music, compositing footage, automatically reframing visuals, adjusting color, using advanced editing techniques, managing projects, exporting, and much more Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does an official training series from Adobe, developed with the support of Adobe product experts.
Livre | Englisch
45,94 €*
65,00 €*
(économie de 29.32%)
Réduction
%
9,84 €*
16,05 €*
(économie de 38.69%)
Video Game Design for Dummies
Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools you can use to bring your game ideas to life. An experienced video game developer teaches you the basics of game design and how to motivate and engage players. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made. Thinking of pursuing game design as a career path and want to know where to start? This Dummies guide has your back. With this easy-to-understand book, you can dip your toes into the world of video game design and see where it takes you. And if you end up wanting to release your game to the masses, you'll find everything you need to know, right here. - Learn the step-by-step process video game designers use to create great games - Design characters, worlds, and storylines that will keep players engaged - Pick a game engine that's right for you and plan out your game development process - Playtest your video game, then publish it and market it on social media This book is a practical guide for beginners who want to start designing games and want to know exactly where to begin. Design a game from concept to completion, with Video Game Design for Dummies.
Livre | Englisch
35,40 €*
Réduction
%
10,56 €*
15,42 €*
(économie de 31.52%)
Réduction
%
Digital Media, Projection Design, and Technology for Theatre
Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference.This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners.Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
Livre | Englisch
58,99 €*
61,50 €*
(économie de 4.08%)
Réduction
%
4,10 €*
8,88 €*
(économie de 53.83%)
Blender All-in-One For Dummies
Create excellent 3D animations with free, open-source software When you're looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you're on your way toward making your animation dreams a reality. - Set up Blender and navigate the interface - Learn how to build models in virtual space - Texture, light, and animate your figures-then render your final product - Get help and inspiration from the Blender community If you're new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.
Livre | Englisch
58,20 €*
Blender
Das große Handbuch zu allen wichtigen Funktionen von Blender. Dieses Buch bietet einen soliden Einstieg in die 3D-Software und in die Grundlagen des 3D-Designs. Aber es geht noch weiter: Es begleitet Sie vom Modelling über Texturing und Shading, die Beleuchtung, Rigging und Animation bis hin zu Simulation, Rendering und Postproduktion. In Schritt-für-Schritt-Anleitungen konstruieren, texturieren und animieren Sie Ihre eigenen 3D-Objekte und setzen das Gelernte direkt in die Praxis um. Das verlässliche Lern- und Nachschlagewerk für alle Anwender - aktuell zu Version 4.2.Aus dem Inhalt:- Arbeitsoberfläche, Navigation und Objekte- Modelling und Sculpting- Shading, Texturing und Mapping- Lichtquellen, Kameras und Tracking- Animationen mit Keyframes, Pfaden und Drivern- Character Animation- Partikelsysteme, Haare und Kollisionen- Rauch, Feuer und Flüssigkeiten- Geometry Nodes und Simulation Nodes- 2D-Animationen mit Grease Pencil- Rendering mit EEVEE Next und Cycles- Compositing, Schnitt und Ton, Import und ExportDie Fachpresse zur Vorauflage:Mac Life: 'Eines der besten Bücher überhaupt, die zu Open-Source-Software je erscheinen sind!'
Livre | Deutsch
49,90 €*
Réduction
%
38,59 €*
51,35 €*
(économie de 24.85%)
Blender 2D Animation
This book describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application.
Livre | Englisch
141,48 €*
Réduction
%
Herbst Malbuch für Kinder - Kritzelbuch ab 4 Jahre: Zeitvertreib und Geschenkidee für den Herbst
Livre
2,99 €*
6,99 €*
(économie de 57.22%)
Réduction
%
Sommer Malbuch für Kinder - Kritzelbuch ab 4 Jahre: Zeitvertreib und Geschenkidee für den Sommer
Livre | Deutsch
3,39 €*
6,99 €*
(économie de 51.5%)
Réduction
%
33,39 €*
51,35 €*
(économie de 34.98%)