Livraison gratuite à partir de 29,00 €

Informations sur le produit "Cultures in Human-Computer Interaction"

This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. The book presents a short and guided overview of the concept of culture. It offers some background on the origin and development of the term culture. It also outlines some of its key traits and ingredients and summarizes three main perspectives of culture across disciplines. The book argues that culture matters considerably in HCI and discusses a number of reasons for and against its relevance. Arguments against include a lack of a universal or common definition of the term culture and globalization. Arguments in favor touch upon important aspects of HCI, including a diversely growing user base, the need to provide designers with enough support to design across cultures, and the inseparable relationship between culture and technology. The issues explored in this book can be classified into three, non-mutually exclusive, categories: theoretical, practical, and controversial. The book outlines the main conceptual perspectives of culture within HCI, including Geert Hofstede's cultural dimensions theory, Edward T. Hall's cross-cultural theory of communication, and Richard Nisbett's cultural cognitive systems of thought as well as examining the ways in which culture has been operationalized in HCI research and the main functions of culture in this area. It closes with a discussion of some open issues intended to spark debate and future research. The literature this book draws upon covers a wide range of research disciplines, including Anthropology, Sociology, Cultural Studies, Robotics, Disability Studies, Cultural and Cross-Cultural Psychology, Usability, and Design. This book aspires to provide a useful overview of culture for HCI scholars at all levels.

H | L | P | g
246 mm | 173 mm | 13 mm | 347 gr

Année de publication
2023

Classification d'âge
0

Édition
Hardcover

Éditeur
Springer

ISBN-10
3031302427

ISBN-13
9783031302428

Auteur
Sayago, Sergio

Langue
Englisch

Nombre de Pages
128

Thèmes
Digitale Geisteswissenschaften / Computer-Anwendungen in Kunst und Geisteswissenschaften, Kulturwissenschaften, Computer-Anwendungen in den Sozial- und Verhaltenswissenschaften, Mensch-Computer-Interaktion, Technikgeschichte, Design, industrielle und kommerzielle Kunst, Illustration

Personne responsable selon l'art. 16 GPSR
Springer Nature Customer Service Center GmbH, Europaplatz 3, 69115, Heidelberg, DE, ProductSafety@springernature.com

0 sur 0 évaluations

Note moyenne de 0 sur 5 étoiles

Laissez une évaluation !

Partagez avec d'autres clients votre avis sur le produit.


Saviez-vous que...

un livre revendu économise environ 2,7 kg de CO₂ – c'est équivalent à un trajet en voiture de 14 km ?

En savoir plus sur la durabilité chez Buchpark

Livraison gratuite à partir de 29 €

Retour gratuit pendant 14 jours - Aucun risque

Livres d'occasion vérifiés

Application des filtres...